Story-telling

A gripping, heartfelt story-line can often be the distinction between an okay video game to a truly memorable experience. The fictional twists and plot thickening had us on our seats leaving us stunned to then continue to discuss in the years to come. Claiming we will never play or find another game like this, even if we end finding another game that we AGAIN fall in love with 2 months down the line, but nonetheless it’s this lasting effect that has turned game developers nowadays into one of the best story-telling magicians ever. Although, story-telling is ultimately a form of communication and through the years has developed itself into various platforms of media. The most common tool for narration is found within film and gaming for the plot to re-tell the story in a way that the reader could find it interesting, immersive and engaging. However, narration and story-telling in itself have many variations when it comes to defining the term but in terms of gaming there is the distinct pattern that Bordwell and Thompson explained: beginning, middle and end. Through “a chain of events in a cause-effect relationship occurring in time and space” [Bordwell & Thompson.1993:065]. As a result, we get stories from the most oddest of places.

CAT in the HAT being an example. An odd tale, but it had a beginning, middle and end so we can’t complain.

The paperman by Disney is a simplistic yet beautifully narrated story in which at its core when thinking about is quite frankly, boring. Love. A common tool for most narrators since it’s the most relatable of emotions but the trickiest since it has been over-done, so for this type of love story to be told in an intriguing manner would need to differ in plot from all the rest, regardless of the similarities in the story. Therefore, Disney’s perfect use of visuals allowed them to excel in driving their story with a beginning, climax and end. Their lack of story was made-up through plot as the character utilised were unique and loveable. The actions directed made it that more realistic which intrigued us as the audience since, again it was relatable.


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